However, taking a photo of a Phantom with the Photo Camera will cause it to disappear instantly. This applies both to hunts and to regular, harmless apparitions that appear outside a hunt. Phantoms are a tricky type of ghost that likes to manifest before players, and looking at the Phantom drains Sanity faster than in the case of other ghosts. Overall, it’s a good idea to place piles of salt at key choke points in order to cut a Wraith’s hunt short when it starts, or to keep it at bay with a Crucifix or with Smudge Sticks. On the flip side, if a Wraith interacts with a pile of salt, it will stop hunting immediately although it is likely to become more aggressive after this. As if this wasn’t bad enough, they can move around instantly by teleporting directly to a specific player, causing a burst of EMF activity. ![]() They can fly, which means they can potentially hunt without causing audible footsteps, making it much more difficult to hide and keep track of them. Wraiths are some of the trickier ghosts to deal with. Note that Smudge Sticks won’t stop a hunt that has already begun, although they can cause a ghost to briefly stop pursuing the player and buy them a few precious seconds to hide. Namely, they can keep the Spirit from hunting for 180 seconds, up from the standard 90 seconds for other ghost types. Thankfully, Smudge Sticks can keep Spirits at bay, as they are effective for twice as long. Moreover, it also makes them easy to underestimate, so keep in mind that they can be as aggressive and as deadly as any other ghost. They have no standout strengths, but this can actually make them harder to identify if players haven’t gathered all three clues. Spirits are probably the least intimidating ghost currently in the game, at least on paper. With that out of the way, let’s get to it! Spirit So, unless the players manage to identify a ghost early on based on its distinct strengths and weaknesses, it’s probably not a good idea to make guesses about what type of ghost you’re dealing with until you have at least two pieces of evidence. That said, if a ghost manifests, you can’t identify it based on appearance alone. Moreover, the ghost’s model is also randomized, and there are a total of 11 models in the game at the moment. Alternatively, a Spirit could easily rival a Demon in terms of aggressiveness, a Mare or an Oni could be unusually passive, etc. For example, Shades are always shy and won’t interact with players if more than one person is in the room, but any other type of ghost can be shy, too. It’s important to keep in mind that ghosts’ personalities are always randomized, meaning that it can be difficult to identify them based on behavior alone. Ghost Typesīelow, we will take a closer look at all of the above-listed types of ghosts and their abilities. Moreover, the ghosts that do leave fingerprints won’t always do so after interacting with an object. However, keep in mind that, while all ghosts will interact with objects, they don’t all leave fingerprints. Fingerprints, along with handprints, can commonly be found around objects that the ghost interacts with. Made more aggressive by people talking nearbyĬannot hear voices over long ranges during a huntįingerprints are the least common type of evidence at the moment, and they can be detected with the help of a UV flashlight or a glowstick. Smudge Sticks cause them to stick to their favorite room Territorial behavior can make them easier to identify Turning lights on will reduce its aggression Turning off the power will disable its special ability ![]() Travels faster if its target is farther away from its target Moves quickly when hunting, can switch targets during a hunt Taking a photo of it will cause it to disappear temporarily Interacting with Salt prevents them from attacking Smudge Sticks are effective for twice as longĬan travel through closed doors, no audible footsteps, can teleport to players Phasmophobia is a hit cooperative horror game that has up to four players assuming the role of a ghost hunting team tasked with finding and identifying ghosts across several haunted locations, and it’s seldom an easy task.Īt the moment, Phasmophobia has a total of 14 types of ghosts, each with its unique strengths, weakness, and a set of evidence it leaves behind that the players can use to identify it, and we’ll be going over all of that in this guide.
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