![]() To complete all design features for the initial alpha release of the game, and to begin on what we’re internally calling ‘V2’ of Guild of Guardians. The focus of game design this year has been to get ahead. You need your design to be ahead of everything else, as it guides the work that everyone else in the team does. Game design is often the bottleneck for development. ![]() Who can you trust? Who can you win over? Who must you fight? And what resources will you need to end this blight? - Guild of Guardians Narrative Opening (concept) The Dread has swayed many wizards, warriors, assassins, and agents, some hidden among the guilds. Old conflicts arise, new heroes are born, and alliances shift like sands in the desert. There is so much work happening behind the scenes to build out the narrative and lore of the land, as well as the characters, and we’re excited to share this with the community in 2022. Guild of Guardians is striving to be an amazing mobile game, and with that, we want to build an amazing world IP. What is super exciting here is the world that we are building out. the new content that will come out post release. There is still lots of work to go, and the roadmap is long when comparing what we plan to initially release vs. We aren’t close to being done yet though. Scaling up to a team of around 30 artists and partners, we have now completed a majority of assets in the game including: We ended the year having worked on everything. We debuted this layer 2 sale system for the NRG Esports x GOG Hero Collectible sale and will aim to continue to improve and experiment with it in the future.įrom here, the focus quickly shifted towards visual, audio and narrative upgrades across the rest of the game. Together with Immutable X’s partnership with Moonpay, it means that players in the future will be able to purchase Guild of Guardians NFTs using their credit card! This allows anyone who has Ethereum on Immutable X to make a purchase without gas fees ( at all) and receive a NFT. Phase 3: Buy & mint on Immutable X (December)įinally, our latest release (which is still in progress and to be improved) is a fully fledged payments and minting system on Immutable X. In total we have minted over 250,000 NFTs, something that was previously unheard of on Ethereum. This was a critical point in our history, as we overcame the challenge of building on Immutable X and allowed everyone to buy and sell NFTs without gas fees.Įventually, in our later sales (Wave 2 & 3), we were able to have purchasing and minting happen on the same day. We had to develop a system that could automatically “read” whether someone had purchased a NFT and then allow that user to mint it onto Layer 2. Our next phase of development involved minting NFTs into Immutable X. Phase 2: Buy on Ethereum, mint on Immutable X (September) This system probably ended up saving our community tens of millions of dollars in gas. Users bought a ‘receipt’ which they could redeem later for NFTs. In other words - we allowed users to pay the same fee regardless of how many NFTs they were buying. We ended up creating a purchase system where users could buy an entire ‘cart’ of NFTs all in 1 transaction, and where the gas fees did not scale per NFT. This was very innovative at the time and required some sophisticated development work in order to ensure randomness was verifiable on-chain, could not be exploited, and also had low gas fees. ![]() Given that we started development before Immutable X was ready, we decided on a unique sale system where users would pay for their NFTs on Ethereum, with those purchases to be held as ‘receipts,’ and a promise from us that they would be minted later on Immutable X where they could be traded without gas fees. Not to generate revenue (although that is always nice to re-invest back into the game), but as a way to engage our earliest supporters. One of the first things we wanted to do was to do a sale of NFTs.
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